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Retro-arcade-style game made in Unity. 

The initial idea was a civilization of people defending against a meteor that's going to hit them and gaining new technology to shoot with through the eras.

The things you actually shoot in the game are supposed to be smaller crumbs of the larger meteor that have broken off.

Warning: game apparently runs at different speeds on different machines. I didn't have time to fix it within the game jam time limit. If you want an excuse them I'm going to blame Unity for not giving me enough control, this would have never happened if I had invented programming from scratch to make this. 

The artist on my team was Kārlis Kokorevičs, the programming was done by me.

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Click download now to get access to the following files:

MeteorMasher.zip 61 MB